_Exports rigid body motion, extracting the transforms for FBX files._ This exporter is designed to export simulations and hand animations quickly and efficiently in the sop area for the FBX format. This can be read in **Maya, Unreal, Unity,** and all other FBX readable formats. It uses the name attribute for the per piece attribute and the rest attribute to define the difference in motion. It will cull all other attributes and groups to create as fast an export as possible. FBX (sometimes called "Filmbox") is an interchange file format used to move 3D animation data between software packages. NOTE: You must use a rest and name attribute in order to export. This is done to make the export as fast as possible. If you use a rest attribute or time shift after the sim then it will force the sim to do far more additional calculations. The more pieces and the longer duration will significantly increase export FBX write times due to the nature of the file format.
|Asset Type:||Sop node|
|Created:||Dec. 5, 2016, 1:22 a.m.|
|Compatibility:||Houdini 15 to Houdini 15.5|