_Selects geometry based on a bounding shape, and performs several actions._ This is a production bounding selection tool that allows you to group, rename, color and split geometry over time. It can perform these functions over name or id attribute based connectivity for particle or rigid body workflows. This also includes a connectivity option for imported models that don't have proper names or groups. It can also work on primitives or points, so you can maintain the same workflow across your scene. It has a few workflow driven options including, supplying the name attributes instead of bounding shapes on the second input similar to a split. Additionally you can set the list time for the attribute driven method in order to stop changing geometry in the list. For instance using a frame in your sim where everything you want is within the bounds.
|Asset Type:||Sop node|
|Created:||Dec. 14, 2016, 5:36 p.m.|
|Compatibility:||Houdini 15 to Houdini 16|