_Fires of geometry debris._ This node is a fully contained simulation network, i.e. DOPs as a SOP for Houdini Engine and convenience. It is designed to act as simple particle style debris gun. You can use this for simple explosions of debris for games. You can use it to populate a scene in Houdini Engine. You can use it to continue a sim in Houdini. It contains a lot of basic sim operations, such as, collision, directional force, drag, piece control, emitter controls, etc. This is production tested so it meets a wide variety of needs. If you want any add-ons or enhancements PM me.
|Asset Type:||Sop node|
|Created:||Dec. 19, 2016, 4:20 p.m.|
|Compatibility:||Houdini 15 to Houdini 16|