This filecache sop is a production tested disk writing tool on multiple and diverse styles of projects. It is designed to handle all of the processes that are related to writing and reading files from disk in a production environment at the sop level. The tool scales well from indy projects to larger feature productions for all manners of 3D work. It includes: • Multiple UI levels from Simple, Normal to Advanced use cases. • Four layers of verbosity, to tell you what is ahppening under the hood. • Automated file paths, complete with customizable override variables. • Folder version control, that allows you to pick any iteration. • Post button pressing queues, allowing you to run any other node in a series. • Write out ROP Geometry, RBD based FBX, ROP Alembic, Mantra Archives. • Full Hqueue Farm support. • Cache History collections, allowing you to manage files on disk created by its outputs. • Compatability with the traditional Filecache sop. • Handles Delayed Load archives. • Tons of unique and customized options and settings. • Updating node colors and names for conventions. • Define the playbar based on your export range. • Customized hooks in the code to overwrite internal naming and saving of files. • Complete and thorough documentation. With the ability to add more studio enhancements. This is actually a simplified version of this studio tool that is intended to be universal, but if you ask I can work with you to add in more studio specific options with hooks such as commonized check in system, and additional export options.
|Asset Type:||Sop node|
|Created:||Jan. 30, 2017, 7:25 p.m.|
|Compatibility:||Houdini 15 to Houdini 16|
Fixed the auto-rename to Final Asset. Updated the RBD FBX Exporter to write to the object level. Moved the Save and Version button to the top section. Updated the example file with more help. Updated the Mantra Archive to also set the procedural shader path each time.
Updated the .hip example file and the icons. Recompiled to reduce errors.