This procedural track builder takes a curve as an input and builds a track that follows it. - The landscape around the track is procedurally generated and can be made hilly or smooth - The number and size of trees, shrubs, rocks, and hill-tops is controllable - The start gate can be turned on or off and moved around the track
|Asset Type:||Object node|
|Created:||Nov. 28, 2013, 10:27 a.m.|
|Compatibility:||Houdini 12.5 to Houdini 15.5|
educed the TrackBuilder's embedded GrassTile.jpg to 512x512
Tagged as Unity compatible.
Added option to use default curve or user provided one.
Fixing a problem where the terrain could become blocky if the track changed to quickly vertically.
Fixing the description.
by twelveplusplus - Nov. 24, 2013, 6:59 p.m.
This is really cool, and shows off the power of Houdini Engine very nicely. However, just a couple of extra features could put int way over the top! Mainly, I'm thinking that it should be possible to have multiple polygons to define flat areas as well as path ways. Also, pathways should be able to be open ended (as opposed to just a loop). It would be REALLY great if trees/rocks/whatever could be individually fine-tuned after being scattered on the surface, and it would also be great if pathway slope could be controlled. Also, maybe if we could have a voxel implementation, for overhangs and stuff like that... I guess, that's a lot to ask for a free asset, but it sure would be fabulous! All that stuff would make it useful for multiple game genres (like action/advenure) not just racing! Anyway, thanks for the great work.