This is a PBR only shader, created for realism. It’s ideal for complex and realistic surfaces, such as metal, paint, wood, cloth, stone, rubber, glass, plastic ... and combinations of those. For a detailed description see help card. The example.hip needs extra files (textures, model), that can be downloaded here: http://seven-visions.com/tools/additionalfiles_05.zip [SUBSCRIBE HERE](http://eepurl.com/G4t9r "Newsletter") to get update informations.
|Asset Type:||Shop node|
|Created:||Oct. 15, 2015, 10:23 a.m.|
|Compatibility:||Houdini 13 to Houdini 15.5|
displacement now supports UDIM H14 asset
Fixed some minor error in the example file.
Fixed an error in the displacement of non-smoothed polygons.
The reference was broken, fixed it.
The two extra VEX files are now referenced from the OTL and don't need to be installed manually.
Included the missing displacement map and added more examples to the additionalfiles_03.zip.
Demo file update.
Fixed a problem in the example.hip.
Changed the way layers are blended! So the asset is not exactly backward compatible. All parameters are the same, it will just render slightly different. (More predictable)
fixed several bugs.
Added Newsletter Link.
updated images, removed copy protection
edit page details.
by zhyravetsky - Sept. 9, 2013, 2:01 p.m.
by Shane O'Hara - March 6, 2014, 2:18 a.m.
Looks very accurate and has all the features you could ask for. Keep up the great work!
by guilhermecasagrandi - March 22, 2014, 8:55 p.m.
Very useful and, most of all, easy to setup and get good results!
by Rudra - May 12, 2014, 5:39 a.m.
Really impressive work. Just what every houdini artist needs. Feature request: more presets and surely car paint! Thanks for your efforts!
by dulo - Nov. 15, 2013, 7:15 a.m.
One map seems to be missing from the zip file. I could not find coffegrinder_disp.rat Can you provide the other scenes from which you generated the 14 Screenshots ? You can privide some more sample scenes ?
by jordibares - Sept. 5, 2014, 5:46 p.m.
Great for real production environments where having a good general purpose shader is vital.
by galinaton - Feb. 6, 2015, 2:47 p.m.
Hi, I have downloaded the trail version, but it is not clear how to use the shaders