This is a skin shader for Mantra PBR. It uses it’s own ray traced SSS function. It's written in VEX and has all the features you'd want built in. Works great with ZBrush (work flow explained) and Mari (UDIMs supported). Look at the help card for detailed explanation. The demo scene needs maps that can be downloaded here: [http://seven-visions.com/tools/skin_demo_01.zip](http://seven-visions.com/tools/skin_demo_01.zip "skin_demo_01.zip") [SUBSCRIBE HERE](http://seven-visions.us7.list-manage2.com/subscribe?u=fb1f2a1925b9f5eaa0aae405e&id;=b5caa19e36 "SUBSCRIBE HERE") to get update informations.
|Asset Type:||Shop node|
|Created:||March 25, 2015, 4:07 a.m.|
|Compatibility:||Houdini 14 to Houdini 15.5|
H14 version, fixed some faceting problems.
Improved shading on non smoothed polygons.
removed uv scale (only confuses) scale now also correctly changes the bump amount
Fixed a bug: - When using several lights, the SSS calculated wrong.
Compatible with Houdini 12.5