### Surface Uber Shader Current Version 0.81 Work In Progress Not Supported PBR You comments, suggestions, discussion and source code here: [http://forums.odforce.net/index.php?/topic/14787-surface-uber-shader/](http://forums.odforce.net/index.php?/topic/14787-surface-uber-shader/ "") Any code improvement and ideas to make it better are very welcome!
|Asset Type:||Shop node|
|Created:||June 25, 2016, 2:30 a.m.|
|Compatibility:||Houdini 13 to Houdini 15.5|
Compiled under H15.5
New Specular type "Cook-Torrance" Added
Added textures tab. You can use one texture in several components. For example one map for diffuse and occlusion intensity or one map for specular1, specular2 and reflection intensity/roughness.
Version for Houdini 13. Lost support for per-ligt diffuse and speculars lighting exports.
A lot of optimisations.
Reorganize Parameters into folders Add "channel" parameter to texture.
Little bit reorganize parameter folders
// Version 0.72 // Improved Texture parameters // Reorganize Parameters and Remove Some Parameter Hiding
New examples, logo and example hip scene.
Add a new example of use videos
by SideFX - Nov. 23, 2012, 11:09 a.m.
This is really cool to see: A work in progress with feedback and shared code (see authors link). A lot of thought has obviously gone into this asset and it shows. Give it a try and please provide feedback to author. TIP: I had more success with mircopoly and raytrace renders than PBR.
by dulo - July 17, 2013, 5:47 a.m.
Houdini really lacks a proper uebershader !! Something like this should come from sidefx. Keep up the good work.
by Kirill Kovalevskiy - April 4, 2014, 2:24 p.m.
Does not work on Houdini 13.0.260. On H12.5 works fine. Great job anyway.