zplus camera recreate tool. When you have a camera in Houdini,and it has several levels of subnet animation,maybe some scale animation,it can cause some problem when you render the scene. If there is a fbx camera which comes from maya or other softwares,sometimes you also want to recreate a clean one. This can be done by zplus camera recreate tool. And this digital asset also allows user to fix problem of camera rotation jump value which may exist in tracking data and cause motion blur rendering problem.(like the "euler filter" in Maya). By adjusting parameter "frame offset","cam time scale","time scale pivot frame",user can also change the timing of the animation. How to use: 1:create zplus camera recreate. 2:set the path of cameara to your original camera. 3:create a new camera and link the position and rotation data from asset to the new camera(resolution,forcal length,aperture can be linked to original camera). Then you have a clean camera now. If you want,user can bake the camera animation by exporting it to an fbx file.
|Asset Type:||Object node|
|Created:||Sept. 9, 2015, 12:44 p.m.|
|Compatibility:||Houdini 13 to Houdini 15.5|
deleted the extra file setting.
Updated to the correct prices.
script of digital asset has been written in hscript,it should work now.