In addition, we also keep track of requests for assets and make them available to our community of authors. Here are some matching requests that you can vote for or comment on.
Please, someone make an asset to up-res an Flip simulation, in total, or in defined bbox areas. Thanks!
I would love for something in the lines of this script for 3ds max: http://vimeo.com/102691168 I think its something that a quality Houdini asset would do as good as if not better. Its something that benefits any scene and saves artists time.
I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.
Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, makehuman.org and Mixamo's new "Fuse". Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools. Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya. Examples MakeHuman (open source) http://makehuman.org SIMS - character creation walkthrough https://www.youtube.com/watch?v=zPE00whn2VI Mixamo's FUSE https://www.youtube.com/watch?v=hSLe5_CQ9os
It would be great to have some prebuilt tools for motion graphics. Something like MoGraph in Cinema4D but on steroids.
A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps. https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=33778
Would be nice to have an asset that allow multiple lighting setup at a single click with tools to chose the size and scale of the setup and containing many setup based on real life professional studio photography.
A tool to automate render settings in Mantra with lots of presets for different scenario: effets, interior, exterior, texture with lots of details, motion blur, preview render etc.
A tool to create rock procedurally using noise maps.
An asset to create a layer of snow on any object would be great. From thin to thick, dry or wet any type of snow.
It is very common to see many TDs trying to optimize their collision meshes. Most people and new users tends to use only the Shelf tools to make collision geo, but in most cases the default settings are not enough either the SDF wont have enough res or wont cover the geo etc, Then we go the VDB way convert to VDB add the fields, connect it to the solver etc. Change the Volume to -1 all the other stuff. What I am suggesting is to have a Tool that outputs an accurate representation of the Collision Geometry that would work on whatever solver is requesting it. With easy way to visualize it.
Rain, snow, fog and dust with some optional collisions could be really handy...
I'm sure many people have seen the cool work done by Freek Hoekstra and Mark Knoop ( source http://freekhoekstra.blogspot.co.at/2013/04/housebuilding-creator-toolset-demo.html ) - would really like to see this kind of asset on Orbolt.com An asset where you have a basic polygon shape, defining the outer walls, with windows, inner walls and the furniture (all of course tweak-able and fully procedural).
Rain that can be set from light rain to torrential rain. Thrown in light with random (to simulate lightning) for good measure.
a procedural tree/plant making tool would be great, where you have enough control to create low rez, high rez and customization assets that can be photoreal or art directed to be more stylized.
Ice crystals and other crystals that can grow procedurally.
There should be a crowd asset from Houdini pipeline. All available crowd plugins are not that handy of what Houdini based OTL will be. There should be self collision with a path map and some controls for speed variation, motion offsets. It needs support Houdini Engine for Maya.
Something like https://vimeo.com/72472846, https://vimeo.com/81464923, http://www.basefount.com/miarmy.html, http://golaem.com/
An asset that would allow morphing between multiple geometry that have velocities/direction controlled by a particle system or spring node. Allowing something like paper or ash to morph into birds. Not easy I'm sure.
Camera rig that simulates motion and movement to real film cameras to get similar cinematic and dynamic shots
I need an Asset to creates underwater bubbles based on pyro simulations here is the example: https://vimeo.com/80782713
A procedural paint assets where you can paint brush strokes on surfaces or in the viewport that generate geometry based on preset settings. This can be used to make trees on ground, flowers, grass, hair, buildings or whatever you like. The idea is that the asset comes with a couple of good presets with customizable attributes but it should also be easy to create your own presets and share it with the community.
A tool that automatically creates decimated meshes and resizes textures based on the camera distance or user specifications.
An asset that enables you to insert different values for parameters, and then it creates a playblast using them, which is them combined into one file. A good example is something like Pyro or Fluid settings, as you could look develop different values, and then see the results all at once in one video file.
Quick tool for fracture, Debris And Dust Generator, houdini is powerful and is time that Vfx artist or ohter 3d package see it. this tool with option for Fracture (from image, path based, total voronoi fracture, etc.) glue option for segments, plus 1: emit debris from pieces, plus 2 emit dust. plus 3 Geo displacement. Like rayfire or PDI wtih the plus of debris & dust / smoke emition from pieces http://rayfirestudios.com/ http://www.pulldownit.com/ fracture with dust reference https://www.youtube.com/watch?v=FEPEz83t8Kg
Toolset for 1) creating virtual HDR Lightsetups similar to the Hdrlightstudio and 2) a smart asset for an HDR workflow, like SPI "localized HDR Lighting" (which is the extraction of very light areas of an HDR Image including the possibilty to position these extracted area lights localized in 3D scene) A smart asset solution could enhance and add to the classical HDR workflow.
an autorig for the typical issues encountered in a bird rig asset, flexible enough to cover hummingbirds and ostriches. Slots for manually modeled flight feathers, IK/FK head and neck with manully determined number of control points, wing open/close poses that can be then tweaked so that they fit in pose.
A full package of physically accurate (energy conserving) procedural mantra materials would be great to have. Each material could have procedural displacement maps and parametric attributes in order to give artistic freedom and also be ready to use. It may contain woods, metals, plastics, organic surfaces, rough surfaces etc. I believe no other software package has such a backbone as houdini to achieve a procedural diversity in a material asset package.
Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.
I would like to have an asset to measure the world space between any two points. You should be able to toggle between inches, feet, meters etc. with a simple dropdown. Helps me gauge real world size. It could work very similarly to mayas distance tool.
Would be great to have a caves generator: you set splines and you get a procedurally generated caves something like this https://www.youtube.com/watch?v=NZfqAJSBm2I
What happened to CityGen? Would like something like that created again, more advanced but as it was, it was a quick and dirty way to check shading.
Spherical camera for c4d that works with physical/standard renderer.Similar function to vray dome camera.
Tool set to build, texture and animate trees, bushes, plants etc. something along the lines of speed tree functionality ( not asking too much )
Can anyone build this in Houdini? Set up so that you just need to drag your static object boat around, and the foam/spray gets calculated in a Flip tank, and rendered with the underlying ocean?
I am looking for a tool that can roll and unroll an surface like a roll of paper
as seen here for example http://www.turbosquid.com/3d-models/volumetric-cloud-max/1061749