LaidlawFX

HELLO! I'm Ben Laidlaw, and through Orbolt.com I'm releasing my public tool sets that have been used in a variety of Feature Films, Commercials, AAA Games, Planetariums, Advertising, Music Videos, etc. in a variety of studio and production environments. Feel free to PM me and I can make modifications and add-ons to this tool set. For more on me visit: LaidlawFX.com -Ben

 

Newest Assets

gallery thumbnail Axis
This gnomon style piece of geometry provides an array of geometry types for use in detecting orientation for copying and instancing. The polygon default will ... [more]
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gallery thumbnail Explode Force
This is a wrapper on a field force that uses vector fields to "push" dynamics objects. It contains a series of shapes that helps save ... [more]
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gallery thumbnail Queue
A simplified local dependency queue for rops to process in order. This is not meant to be a complex parallel and sequential dependencies render queue. ... [more]
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gallery thumbnail Axis
This gnomon style piece of geometry provides an array of geometry types for use in detecting orientation for copying and instancing. The polygon default will ... [more]
$ 0.00
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gallery thumbnail Bounding Selection
Selects geometry based on a bounding shape, and performs several actions. This is a production bounding selection tool that allows you to group, rename, color ... [more]
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gallery thumbnail Curl Noise
Deforms sop geometry through curl noise with wave visualizations. This is a noise node that helps visualize the flow of curl noise around the geometry. ... [more]
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gallery thumbnail Debris
Fires of geometry debris. This node is a fully contained simulation network, i.e. DOPs as a SOP for Houdini Engine and convenience. It is designed ... [more]
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