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Asset Requests
Can anyone build this in Houdini? Set up so that you just need to drag your static object boat around, and the foam/spray gets calculated in a Flip tank, and rendered with the underlying ocean?
A full package of physically accurate (energy conserving) procedural mantra materials would be great to have. Each material could have procedural displacement maps and parametric attributes in order to give artistic freedom and also be ready to use. It may contain woods, metals, plastics, organic surfaces, rough surfaces etc. I believe no other software package has such a backbone as houdini to achieve a procedural diversity in a material asset package.