Exciting Houdini Engine news.. a public beta for the Unreal Engine 4 plugin is available. It lets you use your procedural asset inside the Unreal Editor. While in beta you can test it using existing assets (
here on Orbolt under the Unreal category) or build assets in either Houdini, Houdini Indie or the free Houdini Apprentice edition.
Quick tool for fracture, Debris And Dust Generator, houdini is powerful and is time that Vfx artist or ohter 3d package see it.
this tool with option for Fracture (from image, path based, total voronoi fracture, etc.) glue option for segments, plus 1: emit debris from pieces, plus 2 emit dust. plus 3 Geo displacement.
Like rayfire or PDI wtih the plus of debris & dust / smoke emition from pieces
fracture with dust reference
A full package of physically accurate (energy conserving) procedural mantra materials would be great to have. Each material could have procedural displacement maps and parametric attributes in order to give artistic freedom and also be ready to use. It may contain woods, metals, plastics, organic surfaces, rough surfaces etc. I believe no other software package has such a backbone as houdini to achieve a procedural diversity in a material asset package.
Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, makehuman.org and Mixamo's new "Fuse".
Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools.
Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya.
MakeHuman (open source)
SIMS - character creation walkthrough
The Orbolt Smart 3D Asset Store is an asset marketplace that offers a whole new way to create animations and visual effects. Powered by Houdini, Orbolt assets are fully customizable and ready to animate and render once tweaked to meet your specifications.
At Orbolt, members of the global Houdini community apply their knowledge and expertise to deliver a comprehensive set of completely customizable 3D assets, from fully-rigged props, to render-ready visual effects, animatable characters, game assets and more.
Now you can access high-quality 3D assets from a community you can trust to keep your project on-time and on-budget.