This is a wrapper on a field force that uses vector fields to "push" dynamics objects. It contains a series of shapes that helps save time with the rapid prototyping of destructive beats. For each object/voxel to move, the node applies the force of the closest point/voxel in the force geometry. Unique Options: Allows you to deform the default shape and give variation to the applied force, in addition to allowing you to use a look at vector for art direction.
|Asset Type:||Dop node|
|Created:||Nov. 18, 2016, 3:55 p.m.|
|Compatibility:||Houdini 15 to Houdini 15.5|