Vertex Animation Bake For Unreal ================================ **node is "bk__vertexanim__bake" in sop context** _Exports geometry, positional and normal images for use with the Unreal Engine vertex animation in a material context._ This node is used to export an single frame fbx, a single exr image file with positional data and a single bmp image file with world space normals for use in a Unreal Engine Material. It allows you to make cycle based vertex animations that are driven entirely by the material in Unreal. There is an existing workflow to do this from 3dsMax to Unreal. This node mimics the same outputs of the 3dsMax tools allowing you to use them with the Unreal MS_VertexAnimationTools_MorphTargets material node.
|Asset Type:||Sop node|
|Created:||Aug. 1, 2016, 1:45 p.m.|
|Compatibility:||Houdini 12.1 to Houdini 15.5|