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Asset Requests
a procedural tree/plant making tool would be great, where you have enough control to create low rez, high rez and customization assets that can be photoreal or art directed to be more stylized.
I've been looking for an importer that can import libraries of Real Displacement Textures. There should be something universal -game engines have them, Mari has their own for RDT etc Usually the importer will allow you to specify a naming convention with for example anything that has _nm or _normalmap will be read from the textures and automatically imported for the right channel(s) I have thousands of textures not only from RDT but others as well and it would be insane to import them all 1 by 1. With RDT correct displacement levels should be applied. With RDT textures the naming convention is a suffix of _AO_8k.jpg Bump_8K.jpg _COLOR_8k.jpg _HI-GLOSS_8k.jpg (metallic) _NORMAL_8k.jpg _ROUGHNESS_8k.jpg _DEPTH_8k.tif Displacement is greybased .5 displaced inward & outward.
It would be great to have some prebuilt tools for motion graphics. Something like MoGraph in Cinema4D but on steroids.
I am looking for a tool that can roll and unroll an surface like a roll of paper
as seen here for example http://www.turbosquid.com/3d-models/volumetric-cloud-max/1061749
An asset that would allow morphing between multiple geometry that have velocities/direction controlled by a particle system or spring node. Allowing something like paper or ash to morph into birds. Not easy I'm sure.
I want a lamp post with all possible parameter.