Search Results for: All Egdes

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Asset Requests
11 votes
1 Comment
profile image Flip fluid upres Active   Requested by: Rod PNL
2 years, 10 months ago

Please, someone make an asset to up-res an Flip simulation, in total, or in defined bbox areas. Thanks!

1 vote
0 Comments
profile image An Asset for quick creation of debris for populating scenes with detail Active   Requested by: el_diablo
2 years, 10 months ago

I would love for something in the lines of this script for 3ds max: http://vimeo.com/102691168 I think its something that a quality Houdini asset would do as good as if not better. Its something that benefits any scene and saves artists time.

13 votes
2 Comments
profile image Bake Maps Active   Requested by: varomix DaGreit
2 years, 10 months ago

I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.

22 votes
6 Comments
profile image Procedural Character Creation Active   Requested by: verbal007
2 years, 10 months ago

Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, makehuman.org and Mixamo's new "Fuse". Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools. Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya. Examples MakeHuman (open source) http://makehuman.org SIMS - character creation walkthrough https://www.youtube.com/watch?v=zPE00whn2VI Mixamo's FUSE https://www.youtube.com/watch?v=hSLe5_CQ9os

10 votes
1 Comment
profile image Mograph Tools Active   Requested by: nicoM
2 years, 10 months ago

It would be great to have some prebuilt tools for motion graphics. Something like MoGraph in Cinema4D but on steroids.

2 votes
2 Comments
profile image Sculpting Application Link Active   Requested by: Jay Petronis
2 years, 10 months ago

A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps. https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=33778

5 votes
0 Comments
profile image Studio lighting setups Active   Requested by: Strob
2 years, 10 months ago

Would be nice to have an asset that allow multiple lighting setup at a single click with tools to chose the size and scale of the setup and containing many setup based on real life professional studio photography.

5 votes
0 Comments
profile image Render settings automation Active   Requested by: Strob
2 years, 10 months ago

A tool to automate render settings in Mantra with lots of presets for different scenario: effets, interior, exterior, texture with lots of details, motion blur, preview render etc.

3 votes
0 Comments
profile image Procedural rock generator Active   Requested by: Strob
2 years, 10 months ago

A tool to create rock procedurally using noise maps.

1 vote
1 Comment
profile image Snow blanket Active   Requested by: Strob
2 years, 10 months ago

An asset to create a layer of snow on any object would be great. From thin to thick, dry or wet any type of snow.

7 votes
0 Comments
profile image Auto Collision Mesh Creation and Validation Tool Active   Requested by: tricecold
2 years, 9 months ago

It is very common to see many TDs trying to optimize their collision meshes. Most people and new users tends to use only the Shelf tools to make collision geo, but in most cases the default settings are not enough either the SDF wont have enough res or wont cover the geo etc, Then we go the VDB way convert to VDB add the fields, connect it to the solver etc. Change the Volume to -1 all the other stuff. What I am suggesting is to have a Tool that outputs an accurate representation of the Collision Geometry that would work on whatever solver is requesting it. With easy way to visualize it.

4 votes
2 Comments
profile image Instant Weather-FX Active   Requested by: bollili
2 years, 10 months ago

Rain, snow, fog and dust with some optional collisions could be really handy...

3 votes
1 Comment
profile image Procedural Building, but not only exterior Active   Requested by: Alonzo
2 years, 10 months ago

I'm sure many people have seen the cool work done by Freek Hoekstra and Mark Knoop ( source http://freekhoekstra.blogspot.co.at/2013/04/housebuilding-creator-toolset-demo.html ) - would really like to see this kind of asset on Orbolt.com An asset where you have a basic polygon shape, defining the outer walls, with windows, inner walls and the furniture (all of course tweak-able and fully procedural).

0 votes
0 Comments
profile image Enviromental Rain Active   Requested by: fablefox
2 years, 10 months ago

Rain that can be set from light rain to torrential rain. Thrown in light with random (to simulate lightning) for good measure.

7 votes
3 Comments
profile image procedural trees and plants Active   Requested by: madguru
2 years, 10 months ago

a procedural tree/plant making tool would be great, where you have enough control to create low rez, high rez and customization assets that can be photoreal or art directed to be more stylized.

4 votes
1 Comment
profile image Ice Crystals Active   Requested by: Haybyte Studios
2 years, 10 months ago

Ice crystals and other crystals that can grow procedurally.

3 votes
2 Comments
profile image Houdini Crowd Asset Active   Requested by: Shaffi Mahammad
2 years, 9 months ago

There should be a crowd asset from Houdini pipeline. All available crowd plugins are not that handy of what Houdini based OTL will be. There should be self collision with a path map and some controls for speed variation, motion offsets. It needs support Houdini Engine for Maya.

3 votes
2 Comments
profile image Advanced Crowd System Active   Requested by: wildruf
2 years, 10 months ago

Something like https://vimeo.com/72472846, https://vimeo.com/81464923, http://www.basefount.com/miarmy.html, http://golaem.com/

1 vote
0 Comments
profile image Morphing particles Active   Requested by: Casey Sinclair
2 years, 10 months ago

An asset that would allow morphing between multiple geometry that have velocities/direction controlled by a particle system or spring node. Allowing something like paper or ash to morph into birds. Not easy I'm sure.

0 votes
0 Comments
profile image Camera Rig Active   Requested by: George Castro
2 years, 10 months ago

Camera rig that simulates motion and movement to real film cameras to get similar cinematic and dynamic shots

4 votes
0 Comments
profile image Underwater Bubbles Active   Requested by: Reza Shahsavary
2 years, 10 months ago

I need an Asset to creates underwater bubbles based on pyro simulations here is the example: https://vimeo.com/80782713

2 votes
0 Comments
profile image Paint Effects Active   Requested by: Amion
2 years, 10 months ago

A procedural paint assets where you can paint brush strokes on surfaces or in the viewport that generate geometry based on preset settings. This can be used to make trees on ground, flowers, grass, hair, buildings or whatever you like. The idea is that the asset comes with a couple of good presets with customizable attributes but it should also be easy to create your own presets and share it with the community.

4 votes
0 Comments
profile image LOD manager Active   Requested by: Eric Lindell
2 years, 9 months ago

A tool that automatically creates decimated meshes and resizes textures based on the camera distance or user specifications.

1 vote
0 Comments
profile image Combined Playblasts Active   Requested by: Tyler Britton
2 years, 9 months ago

An asset that enables you to insert different values for parameters, and then it creates a playblast using them, which is them combined into one file. A good example is something like Pyro or Fluid settings, as you could look develop different values, and then see the results all at once in one video file.

28 votes
6 Comments
profile image Houdini Destruction Tool (HDT) Active   Requested by: carlos castro
2 years, 10 months ago

Quick tool for fracture, Debris And Dust Generator, houdini is powerful and is time that Vfx artist or ohter 3d package see it. this tool with option for Fracture (from image, path based, total voronoi fracture, etc.) glue option for segments, plus 1: emit debris from pieces, plus 2 emit dust. plus 3 Geo displacement. Like rayfire or PDI wtih the plus of debris & dust / smoke emition from pieces http://rayfirestudios.com/ http://www.pulldownit.com/ fracture with dust reference https://www.youtube.com/watch?v=FEPEz83t8Kg

7 votes
0 Comments
profile image HDR LIGHT STUDIO + "Localized HDR Lighting Solution" Active   Requested by: Xsuperkraft .
2 years, 9 months ago

Toolset for 1) creating virtual HDR Lightsetups similar to the Hdrlightstudio and 2) a smart asset for an HDR workflow, like SPI "localized HDR Lighting" (which is the extraction of very light areas of an HDR Image including the possibilty to position these extracted area lights localized in 3D scene) A smart asset solution could enhance and add to the classical HDR workflow.

4 votes
1 Comment
profile image bird autorig Active   Requested by: dobermunk
2 years, 9 months ago

an autorig for the typical issues encountered in a bird rig asset, flexible enough to cover hummingbirds and ostriches. Slots for manually modeled flight feathers, IK/FK head and neck with manully determined number of control points, wing open/close poses that can be then tweaked so that they fit in pose.

19 votes
1 Comment
profile image Physically Accurate Real Life Material Kit for Mantra Active   Requested by: tinyparticle
2 years, 9 months ago

A full package of physically accurate (energy conserving) procedural mantra materials would be great to have. Each material could have procedural displacement maps and parametric attributes in order to give artistic freedom and also be ready to use. It may contain woods, metals, plastics, organic surfaces, rough surfaces etc. I believe no other software package has such a backbone as houdini to achieve a procedural diversity in a material asset package.

4 votes
2 Comments
profile image UV unfold tool Active   Requested by: aty84122
2 years, 6 months ago

Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.

3 votes
3 Comments
profile image An easy to use Measure tool Active   Requested by: Robert Garcia
2 years, 4 months ago

I would like to have an asset to measure the world space between any two points. You should be able to toggle between inches, feet, meters etc. with a simple dropdown. Helps me gauge real world size. It could work very similarly to mayas distance tool.

4 votes
0 Comments
profile image Cave generators Active   Requested by: Aktion
2 years, 2 months ago

Would be great to have a caves generator: you set splines and you get a procedurally generated caves something like this https://www.youtube.com/watch?v=NZfqAJSBm2I

1 vote
1 Comment
profile image City Generator Active   Requested by: William Crowe
1 year, 10 months ago

What happened to CityGen? Would like something like that created again, more advanced but as it was, it was a quick and dirty way to check shading.

0 votes
0 Comments
profile image Dome camera for c4d Active   Requested by: Talens80
1 year, 10 months ago

Spherical camera for c4d that works with physical/standard renderer.Similar function to vray dome camera.

2 votes
3 Comments
profile image Tree Building Tools Active   Requested by: Nick Sullivan
1 year, 9 months ago

Tool set to build, texture and animate trees, bushes, plants etc. something along the lines of speed tree functionality ( not asking too much )

1 vote
0 Comments
profile image Ocean with Spray / Foam FlipTank attached... Active   Requested by: Cameron Walser
1 year, 4 months ago

Can anyone build this in Houdini? Set up so that you just need to drag your static object boat around, and the foam/spray gets calculated in a Flip tank, and rendered with the underlying ocean?

1 vote
0 Comments
profile image Roll and unroll a surface Active   Requested by: Ton
8 months, 2 weeks ago

I am looking for a tool that can roll and unroll an surface like a roll of paper

0 votes
0 Comments
profile image Realistic Cloud FX Active   Requested by: westav26
7 months, 3 weeks ago

as seen here for example http://www.turbosquid.com/3d-models/volumetric-cloud-max/1061749

0 votes
1 Comment
profile image mixing particles Active   Requested by: bart wuytens
4 months, 1 week ago

I'm looking for an asset which is able to model the mixing of particles, each with different assignable interaction parameters and density.

0 votes
0 Comments
profile image street lamp post Active   Requested by: iDipankar Maikap
1 month, 2 weeks ago

I want a lamp post with all possible parameter.