Asset Requests

XXX-unset-variable-XXX Snow blanket Requested by: Strob
3 years ago
An asset to create a layer of snow on any object would be great. From thin to thick, dry or wet any type of snow.
XXX-unset-variable-XXX Procedural rock generator Requested by: Strob
3 years ago
A tool to create rock procedurally using noise maps.
XXX-unset-variable-XXX Render settings automation Requested by: Strob
3 years ago
A tool to automate render settings in Mantra with lots of presets for different scenario: effets, interior, exterior, texture with lots of details, motion blur, preview render etc.
XXX-unset-variable-XXX Studio lighting setups Requested by: Strob
3 years ago
Would be nice to have an asset that allow multiple lighting setup at a single click with tools to chose the size and scale of the setup and containing many setup based on real life professional studio photography.
XXX-unset-variable-XXX Sculpting Application Link Requested by: Jay Petronis
3 years ago
A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps.
XXX-unset-variable-XXX Mograph Tools Requested by: nicoM
3 years ago
It would be great to have some prebuilt tools for motion graphics. Something like MoGraph in Cinema4D but on steroids.
XXX-unset-variable-XXX Procedural Character Creation Requested by: verbal007
3 years ago
Procedurally generate characters using tools similar to those found in The Sims, Saint's Row, and Mixamo's new "Fuse". Body types can be generated by blending in different attributes, like sex, height, muscle & fat. Face structure can be customized using attributes like mouth width, eye spacing, forehead height, etc. However, customization tools can go beyond this by utilizing many of Houdini's built in tools. Skeleton & generated mesh can be exported in formats that are compatable with packages and services like Unity or Maya. Examples MakeHuman (open source) SIMS - character creation walkthrough Mixamo's FUSE
XXX-unset-variable-XXX Bake Maps Requested by: varomix DaGreit
3 years ago
I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.
XXX-unset-variable-XXX An Asset for quick creation of debris for populating scenes with detail Requested by: el_diablo
3 years ago
I would love for something in the lines of this script for 3ds max: I think its something that a quality Houdini asset would do as good as if not better. Its something that benefits any scene and saves artists time.
XXX-unset-variable-XXX Flip fluid upres Requested by: Rod PNL
3 years, 1 month ago
Please, someone make an asset to up-res an Flip simulation, in total, or in defined bbox areas. Thanks!

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