Solidsnek
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gallery thumbnail Coons patch HDA
Inspired by Coons Mesh C4D plugin developed by Riccardo Gigante (https://labs.maxon.net/?p=2968), This is an implementation of bilinearly-blended Coons Patch parametrization using Houdini. (https://en.wikipedia.org/wiki/Coons_patch) Coons Patch ... [more]
$ 0.00
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gallery thumbnail MH Skel Body Template
this is a rig to help pose bones for a metahuman compatible skeleton, it will work with the UE manny controlrig, or the built in ... [more]
$ 0.00
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gallery thumbnail Patchblend
PatchBlend uses non overlapping UVs on a mesh to help blend parts of a mesh, back to a whole mesh, like a partial mesh blendshape [more]
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gallery thumbnail PatchRig
with patchrig, you can make a simple deformer for a mesh that uses kinefx just pipe a mesh into the first input port, and a ... [more]
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