Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

Pavel Geraskin has uploaded version 11 of Uv layout plus

fix uv transfer mode

29 May
Pavel Geraskin has uploaded version 10 of Uv layout plus

Now there are 2 modes. It;s possible to copy and transfer UVs

24 Jan
Pavel Geraskin has uploaded version 5 of Attribute Copy Topology

Small fix

17 Jan
Pavel Geraskin has uploaded version 4 of Merge Verts

merge verts - last is default

14 Jan
Pavel Geraskin has uploaded version 9 of Uv layout plus

Small fix

14 Jan
 

Newest Assets

gallery thumbnail Texel density
This is Texel Density calculation tool. The same tool as in Blender . It creates Prim Attribute "texel_density" and detail attributes "texel_density_min", "texel_density_av", "texel_density_max". This ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Simple Gear
Just another simple gear. H17.5+ [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Unbevel V2
This is an experimental modeling tool to change bevel. Just like in MeshMachine tool in Blender. Also, check Unbevel V1 . Line Plane Intersection and ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Seams Cheater
A simple tool to cheat seams. It works like in Decal Machine Seem my video with explanations how the asset works. The asset will work ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail PSYNEMA_HAIR_CARDS_BETA_0
Create Procedural Hair cards WITH INDIVIDUALIZED GROUP MESH names from Houdini's Hair Generation system. The Group names are assigned to each INDIVIDUAL HAIR CARD and ... [more]
$ 0.00
(2)
gallery thumbnail JK PathDeformer
Very fast VEX node for deforming a geometry along a curve or path. [more]
$ 0.00
(1)
gallery thumbnail brick
This is a Red Brick material,built with the standard mantra surface shader. There is an alternate color map embedded called "Brick_Yellow_CLR3.rat" which can be swapped ... [more]
$ 0.00
(1)
gallery thumbnail Electric Gun
Creates a ray between a gun and a target. Specify the shooting frames, speed, noise, ray profile, and more. Ray itself has two main parts: ... [more]
$ 0.00
(1)