Dynamic Sail |
Author: | SideFX |
Version: | 7 |
Asset Type: | Object node |
Dependencies: | None |
File Size: | 2.23MB |
Created: | Jul 14, 2014 |
Terms of Use: | Standard License |
Compatibility: | Houdini 12.1 to Houdini 15.5 |
Supported In: |
Updated to new dop workflow
Unity support removed. Unity does not support deforming geometry or sequential geometry, dynamic cooking is too slow for default settings, and no control for display frame exists. Also, no skeletal mesh deformer implementation exists in this asset, and limited or no Unity Plugin support for skeletal mesh deformation are available at this time. Recommend redesign to yield post-sim static geometry and provide basic materials.
tagged for maya
Added Unity support
This version was created before the site allowed the author to describe changes to this asset.
This version was created before the site allowed the author to describe changes to this asset.
by jason_iversen - Nov 09, 2013
Besides having a pretty huge "Surface Mass Density" - at least within H13 - this is a fun, practical asset. Nice work! The wind methodology is novel, but I prefer to use Curl Noise rather than Turb Noise as the shapes/bulges in the sails seem more natural, and really befit a fluid better than Perlin.