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Asset Requests
Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.
A procedural paint assets where you can paint brush strokes on surfaces or in the viewport that generate geometry based on preset settings. This can be used to make trees on ground, flowers, grass, hair, buildings or whatever you like. The idea is that the asset comes with a couple of good presets with customizable attributes but it should also be easy to create your own presets and share it with the community.
I would like to import molecular format. http://www.rcsb.org/pdb/home/home.do http://www.wwpdb.org/documentation/annotation
A tool that automatically creates decimated meshes and resizes textures based on the camera distance or user specifications.
do you guys have a link?
Would be great to have a caves generator: you set splines and you get a procedurally generated caves something like this https://www.youtube.com/watch?v=NZfqAJSBm2I
Hello everyone, I recently started using Houdini for a test, how can I connect the edges between segments that I created through Voronoi fracture? I want to get something similar to what Akira Saito is doing, generating a hard surface, but without any unnecessary settings for me . Just connect the edges, it is better with 1 segment in the middle but it can be without. Here is the model now: https://ibb.co/9V94xPf This is how the model should look like: https://ibb.co/GRNwBZg https://ibb.co/j6kgwqX Thanks in advance for the answers