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Asset Requests
Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.
A useful Orbolt tool would be a utility that eases the import/export of sculpting data from a standalone application like ZBrush or Mudbox. It could transfer the base subdivision mesh and automate the process of aligning texture and displacement maps. https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=33778
I want a lamp post with all possible parameter.
Something like https://vimeo.com/72472846, https://vimeo.com/81464923, http://www.basefount.com/miarmy.html, http://golaem.com/
I would love to have a tool that help Baking Maps, like Illumination, Ambient occlusion, Normals, etc, that can me used in game engines.
How do I convert hipnc to hiplc?
Hello Friends I am looking for Super Sweep node. Its not visible in the assets menu. Please help