Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

Pavel Geraskin has uploaded version 6 of Divide Edges

OnCreation python script is added. For shelf selection usability.

07 Sep
Pavel Geraskin has uploaded version 2 of Make Arc

Added edges support

24 Aug
Pavel Geraskin has uploaded version 3 of Edit Radial Falloff

Fix link name.

23 Aug
Pavel Geraskin has uploaded version 2 of Edit Linear Falloff

Fixes to point groups.

23 Aug
Pavel Geraskin has uploaded version 2 of Edit Radial Falloff

Fixes to point groups.

23 Aug
 

Newest Assets

gallery thumbnail Round Edges VDB
This is an experimental asset but it saves my life to make round edges even with hi-poly meshes. It works with H16.5+. Please see the ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Round Edge bevel
This is an experimental asset but it saves my life to make round edges even with hi-poly meshes. It works with 16.5+. Please see the ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Unbevel
This is an experimental modeling tool to change bevel. Just like in MeshMachine tool in Blender. H17+. Intersect Line Plane and Extract Edges assets must ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Curve Surface
I did the same tool as in Blender for retopology. Curve Surfaces Tool Sometimes it's useful for retopology in Houdini. Just make some curves and ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Lightnings Asset
This asset sources lightnings from a point or the desired geometry and casts them over the environment, allowing for various artistic controls. [more]
$ 0.99
(4)
gallery thumbnail Symmetry
A symmetry tool for Houdini 16. It is a very simple but powerful tool for making symmetrical geometry. Features functions like setting angles of your ... [more]
$ 0.00
(1)
gallery thumbnail Connect Points
Takes an input geometry and creates polyline connections / joins, between points based on their distance to one another. The amount of connections can be ... [more]
$ 0.00
(1)
gallery thumbnail rotate normal
Rotate Normal node allows you to easily rotate normal vectors around any ui defined or imported vector attribute. A ramp can be used to further ... [more]
$ 0.00
(1)