Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

Pavel Geraskin has uploaded version 7 of Spread Edges

Ordered selection is added to fix for H16.

21 Mar
Pavel Geraskin has uploaded version 5 of Make Arc

Ordered selection is added to fix for H16.

21 Mar
Pavel Geraskin has uploaded version 7 of EdgesToFace

Ordered selection is added to fix for H16.

21 Mar
Pavel Geraskin has uploaded version 3 of Extract Edges

Ordered selection is added to fix for H16.

21 Mar
Pavel Geraskin has uploaded version 5 of Make circle

Ordered selection is added to fix for H16.

21 Mar
 

Newest Assets

gallery thumbnail Symmetry Extrude v1
This is a simple modification of H15 extrude tool. To allow extrude operation with symmetry XYZ. Very useful for polygonal modeling. This feature is just ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail UV Grid
This a UV tool which aligns grid based UVs. This just like in Modo/Blender UV toolsets. Some limitations: UV island must be grid based (rows ... [more]
$ 0.00 $ 0.00
(7)
gallery thumbnail Spread Edges
This a modeling asset to spread edge loops smoothly/uniformly. Just like in modo/blender. Very useful for modeling. Important: Houdini 15.5+ Edit Node has now such ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Make circle
This is a modeling tool to make a circle just like in modo/blender. Very useful for modeling. Select polygons and make a circle. TODO: - ... [more]
$ 0.00 $ 0.00
(5)
gallery thumbnail PSYNEMA_HAIR_CARDS_BETA_0
Create Procedural Hair cards WITH INDIVIDUALIZED GROUP MESH names from Houdini's Hair Generation system. The Group names are assigned to each INDIVIDUAL HAIR CARD and ... [more]
$ 0.00
(2)
gallery thumbnail JK PathDeformer
Very fast VEX node for deforming a geometry along a curve or path. [more]
$ 0.00
(1)
gallery thumbnail brick
This is a Red Brick material,built with the standard mantra surface shader. There is an alternate color map embedded called "Brick_Yellow_CLR3.rat" which can be swapped ... [more]
$ 0.00
(1)
gallery thumbnail Electric Gun
Creates a ray between a gun and a target. Specify the shooting frames, speed, noise, ray profile, and more. Ray itself has two main parts: ... [more]
$ 0.00
(1)