Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

 

Newest Assets

gallery thumbnail EdgesToFace
This is Polygon making asset. The faster way to create polygon is to take 2 edges. It can create triangles and quads at the moment ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Transform Primitives
This is a modeling tool to transform groups of primitives. Just like in blender/modo/maya. Very useful for modeling. You can modify my asset as you ... [more]
$ 0.00 $ 0.00
(3)
gallery thumbnail Scale Edges
Scale edges asset. Just like in blender/modo/maya. Very useful for modeling. You can get and modify my asset. [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Divide Edges
This is a modeling tool to divide edges fast. Also, you can push new edges. It works with many loops. You can get and modify ... [more]
$ 0.00 $ 0.00
(2)
gallery thumbnail PSYNEMA_HAIR_CARDS_BETA_0
Create Procedural Hair cards WITH INDIVIDUALIZED GROUP MESH names from Houdini's Hair Generation system. The Group names are assigned to each INDIVIDUAL HAIR CARD and ... [more]
$ 0.00
(2)
gallery thumbnail JK PathDeformer
Very fast VEX node for deforming a geometry along a curve or path. [more]
$ 0.00
(1)
gallery thumbnail brick
This is a Red Brick material,built with the standard mantra surface shader. There is an alternate color map embedded called "Brick_Yellow_CLR3.rat" which can be swapped ... [more]
$ 0.00
(1)
gallery thumbnail Electric Gun
Creates a ray between a gun and a target. Specify the shooting frames, speed, noise, ray profile, and more. Ray itself has two main parts: ... [more]
$ 0.00
(1)