Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

28 Jan
Pavel Geraskin has uploaded version 3 of Transform Primitives

Asset now supports existing Edge groups of the input.

28 Jan
Pavel Geraskin has uploaded version 2 of Spread Edges

Asset now supports existing Edge groups of the input.

28 Jan
Pavel Geraskin has uploaded version 2 of Scale Edges

Asset now supports existing Edge groups of the input.

28 Jan
Pavel Geraskin has uploaded version 2 of Make circle

Asset now supports existing Primitive groups of the input.

28 Jan
 

Newest Assets

gallery thumbnail Round Edges VDB
This is an experimental asset but it saves my life to make round edges even with hi-poly meshes. It works with H16.5+. Please see the ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Round Edge bevel
This is an experimental asset but it saves my life to make round edges even with hi-poly meshes. It works with 16.5+. Please see the ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Unbevel
This is an experimental modeling tool to change bevel. Just like in MeshMachine tool in Blender. H17+. Intersect Line Plane and Extract Edges assets must ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Curve Surface
I did the same tool as in Blender for retopology. Curve Surfaces Tool Sometimes it's useful for retopology in Houdini. Just make some curves and ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail PSYNEMA_HAIR_CARDS_BETA_0
Create Procedural Hair cards WITH INDIVIDUALIZED GROUP MESH names from Houdini's Hair Generation system. The Group names are assigned to each INDIVIDUAL HAIR CARD and ... [more]
$ 0.00
(2)
gallery thumbnail JK PathDeformer
Very fast VEX node for deforming a geometry along a curve or path. [more]
$ 0.00
(1)
gallery thumbnail brick
This is a Red Brick material,built with the standard mantra surface shader. There is an alternate color map embedded called "Brick_Yellow_CLR3.rat" which can be swapped ... [more]
$ 0.00
(1)
gallery thumbnail Electric Gun
Creates a ray between a gun and a target. Specify the shooting frames, speed, noise, ray profile, and more. Ray itself has two main parts: ... [more]
$ 0.00
(1)