Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

Pavel Geraskin has uploaded version 8 of Uv layout plus

Fix Zero UVs thing.

13 Jan
Pavel Geraskin has uploaded version 8 of UV Grid

- Auto flipping UVs is added - Removed old Foreach node

07 Jan
Pavel Geraskin has uploaded version 7 of UV Grid

seams parameter fix

04 Jan
Pavel Geraskin has uploaded version 3 of Merge Verts

Fix for Leave Verts group.

27 Dec
Pavel Geraskin has uploaded version 2 of Merge Verts

Added Leve UV Verts group to fix some artifacts sometimes.

27 Dec
 

Newest Assets

gallery thumbnail Edit Linear Falloff
This is Edit node with Linear Falloff. Just like in Modo. Now you can use the same modeling tool as in Modo. :) You can ... [more]
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gallery thumbnail Attribute Copy Topology
This asset helps to copy attributes for parts which have the same topology. This tool looks like "Copy Topology UV" in Modo. All you need ... [more]
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(1)
gallery thumbnail Make Arc
This is a simple asset for Direct Modeling. Groups work for selection only. You can use Edges and Points selection. Primitive Normal can be use ... [more]
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(1)
gallery thumbnail Extract Edges
This is a simple Python node which extracts edges as Polylines. Very useful for modeling. You can see comparison of the Dissolve node and the ... [more]
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(1)
gallery thumbnail PSYNEMA_HAIR_CARDS_BETA_0
Create Procedural Hair cards WITH INDIVIDUALIZED GROUP MESH names from Houdini's Hair Generation system. The Group names are assigned to each INDIVIDUAL HAIR CARD and ... [more]
$ 0.00
(2)
gallery thumbnail JK PathDeformer
Very fast VEX node for deforming a geometry along a curve or path. [more]
$ 0.00
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gallery thumbnail brick
This is a Red Brick material,built with the standard mantra surface shader. There is an alternate color map embedded called "Brick_Yellow_CLR3.rat" which can be swapped ... [more]
$ 0.00
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gallery thumbnail Electric Gun
Creates a ray between a gun and a target. Specify the shooting frames, speed, noise, ray profile, and more. Ray itself has two main parts: ... [more]
$ 0.00
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