Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

Pavel Geraskin has uploaded version 8 of Uv layout plus

Fix Zero UVs thing.

13 Jan
Pavel Geraskin has uploaded version 8 of UV Grid

- Auto flipping UVs is added - Removed old Foreach node

07 Jan
Pavel Geraskin has uploaded version 7 of UV Grid

seams parameter fix

04 Jan
Pavel Geraskin has uploaded version 3 of Merge Verts

Fix for Leave Verts group.

27 Dec
Pavel Geraskin has uploaded version 2 of Merge Verts

Added Leve UV Verts group to fix some artifacts sometimes.

27 Dec
 

Newest Assets

gallery thumbnail Symmetry Extrude v1
This is a simple modification of H15 extrude tool. To allow extrude operation with symmetry XYZ. Very useful for polygonal modeling. This feature is just ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail UV Grid
This a UV tool which aligns grid based UVs. This just like in Modo/Blender UV toolsets. Some limitations: UV island must be grid based (rows ... [more]
$ 0.00 $ 0.00
(7)
gallery thumbnail Spread Edges
This a modeling asset to spread edge loops smoothly/uniformly. Just like in modo/blender. Very useful for modeling. Important: Houdini 15.5+ Edit Node has now such ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Make circle
This is a modeling tool to make a circle just like in modo/blender. Very useful for modeling. Select polygons and make a circle. TODO: - ... [more]
$ 0.00 $ 0.00
(5)
gallery thumbnail Soptools pathdeform
Soptools pathdeform uses a curve as a deformer. Objects can be fit to the curve or maintain their scale. There are options for moving along ... [more]
$ 2.00
(2)
gallery thumbnail En Controlled Resample
Controlled Resample Tool Controlled Resample tool allows you to apply nonlinear resample to curve. [more]
$ 0.00
(1)
gallery thumbnail splineWrapNH
Wrap and scales an object around a spline Allows to wrap objects around a spline with offset, scale, and preserve length options. Simply connect the ... [more]
$ 0.00
(1)
gallery thumbnail Timed Switch
The Timed Switch lets you control what Input is Output based on frame ranges you set for each input [more]
$ 0.00
(1)