Pavel Geraskin

Write me if you need. paulgeraskin@gmail.com

 

Newest Assets

gallery thumbnail Bend Plus
My simplified version of the Bend Node. This is just a wrapper to feel the way like in Modo and remove things like UpVector, DirectionVector. [more]
$ 0.00 $ 0.00
(2)
gallery thumbnail Move Flow Edges
A simple asset like Edges Flow in Maya. [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Simple GOZ
ATTENTION: The Game Development Tools must be installed so that File Node be able to read Goz files! This is a modification of GameDevelopment Tool's ... [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Edge collapse Plus
Collapse edges with fixed UVs. Nice modeling tool. ) [more]
$ 0.00 $ 0.00
(1)
gallery thumbnail Kino.mPointCloudSkinner
Meshes(skins) a pointcloud but at the same time keeps the original points. Can produce normals for pointclouds if needed (using the excellent method mentioned on ... [more]
$ 0.00
(1)
gallery thumbnail Debris
Fires of geometry debris. This node is a fully contained simulation network, i.e. DOPs as a SOP for Houdini Engine and convenience. It is designed ... [more]
$ 0.00
(1)
gallery thumbnail DOP Speed Limit
Enforces maximum and minimum speed and rotations for RBD and RBD Packed Objects. This is a near equivalent of the pop speed limit node that ... [more]
$ 0.00
(1)
gallery thumbnail Lucienfostier::heightfieldSharpen::1.0.0
a tool to sharpen a heightfield layer using the unsharp mask technique [more]
$ 0.00
(1)