LaidlawFX

HELLO! I'm Ben Laidlaw, and through Orbolt.com I'm releasing my public tool sets that have been used in a variety of Feature Films, Commercials, AAA Games, Planetariums, Advertising, Music Videos, etc. in a variety of studio and production environments. Feel free to PM me and I can make modifications and add-ons to this tool set. For more on me visit: LaidlawFX.com -Ben

LaidlawFX has uploaded version 2 of Curl Noise

Updated .hip example file and the icon.

25 Jan
LaidlawFX has uploaded version 2 of Bounding Selection

Updated .hip example file and the icon.

25 Jan
LaidlawFX has uploaded version 2 of Blend Loop

Updated .hip example file and the icon.

24 Jan
LaidlawFX has uploaded version 2 of Axis

Updated .hip example file and the icon.

24 Jan
 

Newest Assets

gallery thumbnail Axis
This gnomon style piece of geometry provides an array of geometry types for use in detecting orientation for copying and instancing. The polygon default will ... [more]
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gallery thumbnail Explode Force
This is a wrapper on a field force that uses vector fields to "push" dynamics objects. It contains a series of shapes that helps save ... [more]
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gallery thumbnail Queue
A simplified local dependency queue for rops to process in order. This is not meant to be a complex parallel and sequential dependencies render queue. ... [more]
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gallery thumbnail Explode Force
This is a wrapper on a field force that uses vector fields to "push" dynamics objects. It contains a series of shapes that helps save ... [more]
$ 0.00
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gallery thumbnail Extract Transform
The Extract Transform Sop gets its transform by comparing the points of two pieces of geometry. This is a Sop version of it's object sibling, ... [more]
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gallery thumbnail File Cache
This filecache sop is a production tested disk writing tool on multiple and diverse styles of projects. It is designed to handle all of the ... [more]
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gallery thumbnail Measure Volume
This sop does a for-each process over each piece to calculate the volume. This allows you manipulate the pieces for a rigid body sim based ... [more]
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