LaidlawFX

HELLO! I'm Ben Laidlaw, and through Orbolt.com I'm releasing my public tool sets that have been used in a variety of Feature Films, Commercials, AAA Games, Planetariums, Advertising, Music Videos, etc. in a variety of studio and production environments. Feel free to PM me and I can make modifications and add-ons to this tool set. For more on me visit: LaidlawFX.com -Ben

 

Newest Assets

gallery thumbnail Debris
Fires of geometry debris. This node is a fully contained simulation network, i.e. DOPs as a SOP for Houdini Engine and convenience. It is designed ... [more]
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gallery thumbnail Bounding Selection
Selects geometry based on a bounding shape, and performs several actions. This is a production bounding selection tool that allows you to group, rename, color ... [more]
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gallery thumbnail Rest Position
This rest position extends beyond the traditional rest options including three additional core functionalities: Set Rest in another location, Move to Rest, and Delete instead ... [more]
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gallery thumbnail Curl Noise
Deforms sop geometry through curl noise with wave visualizations. This is a noise node that helps visualize the flow of curl noise around the geometry. ... [more]
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gallery thumbnail Explode Force
This is a wrapper on a field force that uses vector fields to "push" dynamics objects. It contains a series of shapes that helps save ... [more]
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gallery thumbnail Extract Transform
The Extract Transform Sop gets its transform by comparing the points of two pieces of geometry. This is a Sop version of it's object sibling, ... [more]
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gallery thumbnail File Cache
This filecache sop is a production tested disk writing tool on multiple and diverse styles of projects. It is designed to handle all of the ... [more]
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gallery thumbnail Measure Volume
This sop does a for-each process over each piece to calculate the volume. This allows you manipulate the pieces for a rigid body sim based ... [more]
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