LaidlawFX

HELLO! I'm Ben Laidlaw, and through Orbolt.com I'm releasing my public tool sets that have been used in a variety of Feature Films, Commercials, AAA Games, Planetariums, Advertising, Music Videos, etc. in a variety of studio and production environments. Feel free to PM me and I can make modifications and add-ons to this tool set. For more on me visit: LaidlawFX.com -Ben

 

Newest Assets

gallery thumbnail Debris
Fires of geometry debris. This node is a fully contained simulation network, i.e. DOPs as a SOP for Houdini Engine and convenience. It is designed ... [more]
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gallery thumbnail Bounding Selection
Selects geometry based on a bounding shape, and performs several actions. This is a production bounding selection tool that allows you to group, rename, color ... [more]
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gallery thumbnail Rest Position
This rest position extends beyond the traditional rest options including three additional core functionalities: Set Rest in another location, Move to Rest, and Delete instead ... [more]
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gallery thumbnail Curl Noise
Deforms sop geometry through curl noise with wave visualizations. This is a noise node that helps visualize the flow of curl noise around the geometry. ... [more]
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gallery thumbnail Queue
A simplified local dependency queue for rops to process in order. This is not meant to be a complex parallel and sequential dependencies render queue. ... [more]
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gallery thumbnail Queue Chop
From the Queue Series: Queue Chop A simplified local dependency queue for buttons to process in order. This is not meant to be a complex ... [more]
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gallery thumbnail Queue Cop
From the Queue Series: Queue Cop A simplified local dependency queue for buttons to process in order. This is not meant to be a complex ... [more]
$ 0.00
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gallery thumbnail Queue Dop
From the Queue Series: Queue Dop A simplified local dependency queue for buttons to process in order. This is not meant to be a complex ... [more]
$ 0.00
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