Surface Uber Shader |
Author: | slayerk mr. |
Version: | 10 |
Asset Type: | Shop node |
Dependencies: | None |
File Size: | 1.18MB |
Created: | Jun 25, 2016 |
Terms of Use: | Standard License |
Compatibility: | Houdini 13 to Houdini 15.5 |
Supported In: |
Compiled under H15.5
New Specular type "Cook-Torrance" Added
Added textures tab. You can use one texture in several components. For example one map for diffuse and occlusion intensity or one map for specular1, specular2 and reflection intensity/roughness.
Version for Houdini 13. Lost support for per-ligt diffuse and speculars lighting exports.
A lot of optimisations.
Reorganize Parameters into folders
Add "channel" parameter to texture.
Little bit reorganize parameter folders
// Version 0.72
// Improved Texture parameters
// Reorganize Parameters and Remove Some Parameter Hiding
New examples, logo and example hip scene.
Add a new example of use videos
by SideFX - Nov 23, 2012
This is really cool to see: A work in progress with feedback and shared code (see authors link). A lot of thought has obviously gone into this asset and it shows. Give it a try and please provide feedback to author. TIP: I had more success with mircopoly and raytrace renders than PBR.
by dulo - Jul 17, 2013
Houdini really lacks a proper uebershader !! Something like this should come from sidefx. Keep up the good work.
by Kirill Kovalevskiy - Apr 04, 2014
Does not work on Houdini 13.0.260. On H12.5 works fine. Great job anyway.