Aleksandr Kirichenko
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Newest Assets

gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail Visibility Per Piece
Hide geometry visually by piece attribute. The node is useful if you want to check you model isolated piece by piece, to clean it or ... [more]
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gallery thumbnail To Polar
Transforms a rectangle image to polar coordinates. [more]
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gallery thumbnail controls library 1.0
HIDA: This SOP generates different shapes of controls that can be used in conjunction with Attach OBJ Control IMPORTANT: This HDA is a part of ... [more]
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gallery thumbnail Braid Tool
Braid Tool [more]
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gallery thumbnail 3dcoat applinker
Hi. I did 3DCoat-Houdini Applinker asset. It's possible to export-import meshes and export textures from 3DCoat. Very useful for modeling and texturing artists. Set the ... [more]
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