Aleksandr Kirichenko
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gallery thumbnail Mtlx Rotate Normals
Rotates a tangent-space normal map's vectors around the tangent Z axis. This node performs an axis-angle rotation of the sampled normal vectors (not the texture ... [more]
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gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail MtlX Combine Normals
Combines two tangent-space normal maps into one using a whiteout-style blend algorithm. Use this node to layer a detail normal over a base normal without ... [more]
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gallery thumbnail Anaglyph
Creates an anaglyph from a pair of input images. Advantages of this operator over the built-in Anaglyph COP are: Supports popular anaglyph types. [more]
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gallery thumbnail Color Correct
Applies a variety of color corrections to the image. Advantages of this operator over the built-in Color Correct COP are: Ability to toggle the color ... [more]
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gallery thumbnail From Polar
Transforms a polar image into a rectangle. [more]
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gallery thumbnail Polar Inversion
Transforms an image using polar inversion. [more]
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