Aleksandr Kirichenko
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Newest Assets

gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail Visibility Per Piece
Hide geometry visually by piece attribute. The node is useful if you want to check you model isolated piece by piece, to clean it or ... [more]
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gallery thumbnail Anaglyph
Creates an anaglyph from a pair of input images. Advantages of this operator over the built-in Anaglyph COP are: Supports popular anaglyph types. [more]
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gallery thumbnail Color Correct
Applies a variety of color corrections to the image. Advantages of this operator over the built-in Color Correct COP are: Ability to toggle the color ... [more]
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gallery thumbnail From Polar
Transforms a polar image into a rectangle. [more]
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gallery thumbnail Polar Inversion
Transforms an image using polar inversion. [more]
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