Aleksandr Kirichenko
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Newest Assets

gallery thumbnail Mtlx Normals Intensity
Adjusts the strength of a tangent-space normal map by scaling the X/Y components. This node changes perceived bump/relief without altering the pattern or UVs. Typical ... [more]
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gallery thumbnail MtlX Flip Normals
Utility node that converts tangent-space normal maps between OpenGL and DirectX conventions by flipping the green (Y) channel. Typical use: Fix texture exported from Unreal ... [more]
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gallery thumbnail Visibility Per Piece
Hide geometry visually by piece attribute. The node is useful if you want to check you model isolated piece by piece, to clean it or ... [more]
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gallery thumbnail Symmetrize
Symmetrize asset H16.5+. For everyday modeling. [more]
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gallery thumbnail UV Wrap
UV Wrap Asset for modeling. H16.5+. The same tool like in Maya, 3DMax, Blender, Modo. Input 1: A mesh with UV. UV should be without ... [more]
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gallery thumbnail Ray Halo Asset
This COP asset creates a lightning-like halo around the input image. [more]
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gallery thumbnail Planar Projection
This is a low level composite operation to project the incoming image onto the specified geometry along a single axis, using the uv coordinates provided. ... [more]
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