3D Asset Details for Kevfx Load Blendshape CSV

Kevfx Load Blendshape CSV   -   Houdini 19
(2)
Kevfx Load Blendshape CSV Icon

Kevfx Load Blendshape CSV

  • Download
    • Trial version lets you try the asset for 3 days.

      Copy protected asset
      Internet required
      (for validation)

      Apprentice allows the asset for non-commercial purpose use. A watermark will be shown in the renders.

      Copy protected asset
      Internet required
      (for validation)

      Limited Commercial version is for Houdini Indie users.

      Copy protected asset
      Internet required
      (for validation)

      Commercial version can be used for all purposes.

      Copy protected asset
      Internet required
      (for validation)

      Studio version can be used for all purposes and allows usage over multiple machines. Copy-protected Studio versions do not need to be logged in when using the asset.

      Copy protected asset
    • Trial Free
    • Apprentice Non-Commercial $19.00
    • Indie Limited Commercial $49.00
    • Commercial $49.00
    • Studio-Wide Commercial $79.00
Author: Kevin Ma
Version: 4
Asset Type: Sop node
Dependencies: None
File Size: 14.82KB
Created: Jul 21, 2022
Terms of Use: Standard License
Compatibility: Houdini 19
Supported In:
  • Version 4 - July 21, 2022

    • End of promotion. Apprentice license of this tool is no longer free.

  • Version 3 - May 30, 2022

    • A new button has been added to the node for recomputing the blendshape data when scene FPS is changed.
    • Fixed some bugs.

  • Version 2 - May 22, 2022

    Free for Houdini Apprentice License now !!
    So give it a try first. 

Write a Review

Ratings:
 1
0%
0% (0)
 2
0%
0% (0)
 3
100%
100% (2)
 4
0%
0% (0)
 5
0%
0% (0)

Reviews (2)
Cannot make it work....

by israelfornes - May 13, 2022

Hello!!! I have an FBX Character Import node in the Geometry space, then I place Kevfx Load Blendshape CSV node, load the CSV file already exported from Live Link Face into the asset and connect both nodes with Rig Match Pose and from here nothing really works.... When I select RigMatchPose to click enter over the viewport window and activate the rigs, in the viewport, in yellow, I get a message saying "Failed to retrieve the active pose node", and what I can really see is just three joints, "Head" "Left Eye" and "Right Eye" all placed in the same spot, 0,0,0, but if I open the CSV in a text app I can see there are all the frames and all the joints, not just three. Is for the trial? in the video you connect your asset to an auto face rig of your own, but I am trying to connect to RigMatchPose, is that the problem? cannot see any face rig or face skeleton or nothing from your file with a face shape......... I'm very confused, please help

Author's reply (6 months ago):

Hello. The Load Blendshape CSV node is for reading the mocap blendshape csv data from Live Link Face app. But it only loads the data, and does not create the facial rig. The auto face rig node is another asset you can find on Orbolt.com as well. Hope that it answers your questions. Thanks. 

Error

by petewallaceguildhall - Mar 22, 2022

Hello there, Currently getting the error: Error Invalid source /obj/kevfx_load_blendshape_csv_object1/kevfx_load_blendshape_csv1/python1 Error: Python error: Traceback (most recent call last): File "<stdin>", line 29, in <module> OSError: [Errno 22] Invalid argument .

Author's reply (8 months ago):

Hello, Can you please check if you are using Houdini 19 (python3) with this tool? This tool was released for H19.  We just saw your review. We have great product support, so you can just drop us a message and we will get back to you very fast that way.