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Asset Requests
What happened to CityGen? Would like something like that created again, more advanced but as it was, it was a quick and dirty way to check shading.
as seen here for example http://www.turbosquid.com/3d-models/volumetric-cloud-max/1061749
Would be great to have a caves generator: you set splines and you get a procedurally generated caves something like this https://www.youtube.com/watch?v=NZfqAJSBm2I
Tool set to build, texture and animate trees, bushes, plants etc. something along the lines of speed tree functionality ( not asking too much )
Insert edge flow, or make edge loop match curvature. Houdini's polysplit doesn't have this curvature option. This is a function used oftenly when modeling, so please help !!! Thanks in advance
There should be a crowd asset from Houdini pipeline. All available crowd plugins are not that handy of what Houdini based OTL will be. There should be self collision with a path map and some controls for speed variation, motion offsets. It needs support Houdini Engine for Maya.
Like UNFOLD3D , have Advanced algorithm. At lest it must have "Least squares conformal map (LSCM)" algorithm. Houdini never have LSCM uv tool. Procedure modeling is very inconvenient.