To celebrate the release of Houdini 18.5, SideFX is pleased to bring two days of presentations by artists and developers highlighting many of the new features. This includes such topics as KineFX, gamedev, modeling, environments, PyroFX and CFX.
SideFX recently held its first ever game jam where participants had one week to use Houdini to build games based on the theme “Don’t Panic!” Over 80 people game jammed, either in teams or alone, to create 47 fun and unique games. All of the games made during the game jam can be viewed (including information about how Houdini was used), downloaded, and played for free on the Houdini Game Jam submissions page on Itch.
Check out this elaborate project summary that talks about their Global Collaboration, how they used the Houdini Ocean toolkit and much more!
In Chris Buck and Jennifer Lee’s Frozen 2, we return to the world of Arendelle with Elsa and Anna, and we venture further into new places, such as the Enchanted Forest. These new adventures required new approaches to effects for Walt Disney Animation Studios. Here, the team behind the work break down their various challenges on the film.
SideFX is pround to announce the first-ever HOUDINI GAME JAM! Everyone is invited to participate in the jam and use Houdini to make games for a chance at winning awesome prizes!
SideFX is proud to announce the HOULY Daily Challenge where Houdini artists can compete for cool prizes by creating a new image or animation everyday during the month of July. Each week has a theme and each day has a topic to help inspire you on your journey.
With Houdini's daily build program, features under development for the next major release can become candidates for backporting. With the latest Houdini 18 Build 499, there are a number of production-ready features that are being made available early. Here is a roundup of these new features along with a list of general enhancements that have been added since the H18 release.
Johannes Richter, Principal VFX Artist at Remedy Entertainment takes us through the creation of 'reactive environments' in the game Control where the gamer essentially has the ability to smash their surroundings into pieces, and more.
This photo-real world saw MPC Film rely on several tools and techniques, including SideFX Houdini for procedurally building environments, for helping to simulate the fur of many of the film’s animals, and for simulating certain naturalistic phenomena such as water, fire and dust. Members of MPC Film’s team break down where Houdini fit in those various areas of The Lion King’s production.