News

Houdini 18.5 HIVE
Posted on Oct 23, 2020
    Houdini 18.5 HIVE

    Houdini 18.5 HIVE

    To celebrate the release of Houdini 18.5, SideFX is pleased to bring two days of presentations by artists and developers highlighting many of the new features. This includes such topics as KineFX, gamedev, modeling, environments, PyroFX and CFX.


    Read more about it here.

    Artwork courtesy of Adam Swaab

THE HOUDINI GAME JAM WINNERS! 2020
Posted on Oct 14, 2020

    THE HOUDINI GAME JAM WINNERS!

    SideFX recently held its first ever game jam where participants had one week to use Houdini to build games based on the theme “Don’t Panic!” Over 80 people game jammed, either in teams or alone, to create 47 fun and unique games. All of the games made during the game jam can be viewed (including information about how Houdini was used), downloaded, and played for free on the Houdini Game Jam submissions page on Itch.


    Read more about it here.

Project Blue Book - Stormborn Studios
Posted on Oct 06, 2020
    Project Blue Book - sailor in storm scene

    Project Blue Book - Stormborn Studios

    Check out this elaborate project summary that talks about their Global Collaboration, how they used the Houdini Ocean toolkit and much more!


    Read more about it here.

    Image courtesy of Stormborn Studios

We've reduced our fees!
Posted on Aug 26, 2020

    We've reduced our fees! to 8%

    Effective immediately, we've reduced our fees to 8% to help authors with the costs involved with selling assets, as well, to promote having more assets in the store. We hope to bring more interest with smart assets for both users and authors to help with their projects.


    Account menu and My History

    You can track the Downloads and Sales under "My History" in your account.




    Upload to Orbolt from Houdini

    Become an Author and sell your assets at the prices you set!




Frozen 2 - Walt Disney Animation Studios
Posted on Aug 18, 2020
    Frozen 2 Water horse

    Frozen 2 - Walt Disney Animation Studios

    In Chris Buck and Jennifer Lee’s Frozen 2, we return to the world of Arendelle with Elsa and Anna, and we venture further into new places, such as the Enchanted Forest. These new adventures required new approaches to effects for Walt Disney Animation Studios. Here, the team behind the work break down their various challenges on the film.


    Read more about it here.



HOUDINI GAME JAM 2020
Posted on Jul 22, 2020

    HOUDINI GAME JAM 2020

    SideFX is pround to announce the first-ever HOUDINI GAME JAM! Everyone is invited to participate in the jam and use Houdini to make games for a chance at winning awesome prizes!


    Read more about it here.



HOULY Daily Challenge
Posted on Jul 02, 2020

    HOULY Daily Challenge

    SideFX is proud to announce the HOULY Daily Challenge where Houdini artists can compete for cool prizes by creating a new image or animation everyday during the month of July. Each week has a theme and each day has a topic to help inspire you on your journey.


    Read more about it here.



Houdini 18 Backport
Posted on Jun 18, 2020

    Houdini 18 Backport

    With Houdini's daily build program, features under development for the next major release can become candidates for backporting. With the latest Houdini 18 Build 499, there are a number of production-ready features that are being made available early. Here is a roundup of these new features along with a list of general enhancements that have been added since the H18 release.


    Read more about it here.

    Image by Werner Ziemerink.

Control | Remedy Entertainment
Posted on Jun 11, 2020

    Control | Remedy Entertainment

    Johannes Richter, Principal VFX Artist at Remedy Entertainment takes us through the creation of 'reactive environments' in the game Control where the gamer essentially has the ability to smash their surroundings into pieces, and more.


    Read more and watch the video here.



Houdini and The Lion King
Posted on Jun 10, 2020

    Houdini and The Lion King

    This photo-real world saw MPC Film rely on several tools and techniques, including SideFX Houdini for procedurally building environments, for helping to simulate the fur of many of the film’s animals, and for simulating certain naturalistic phenomena such as water, fire and dust. Members of MPC Film’s team break down where Houdini fit in those various areas of The Lion King’s production.


    Read more here.

    Image by MPC Film

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