TORONTO | SideFX is pleased to announce the release of Houdini 18. This release introduces SideFX Solaris, a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline and SideFX Karma Render (beta), a new HYDRA-based renderer that integrates into the Solaris environment. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots and a focus on UX and optimization throughout the software.
Houdini HIVE is back at SIGGRAPH ASIA with a full day of educational sessions and studio presentations featuring SideFX product experts, and professionals from top studios from around the world. We look forward to seeing you!
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Image Courtesy of Drew Parks | NEON JUNKYARD
Check out the latest additions in Houdini 18 - including Solaris - Houdini's layout, lookdev and lighting platform. Plus learn about the latest features in Vellum, fluids, pyro, destruction, modelling and more.
Framestore's Ahmed Gharraph and Grant Walker talk about the making of their reindeer for McDonald's Christmas.
SideFX is pleased to announce SideFX Solaris at SIGGRAPH 2019. This presentation was recorded on Tuesday July 30 at the Houdini HIVE in Los Angeles. Solaris brings a new context called LOPS, or lighting operators, that brings native USD [Universal Scene Description] support to Houdini to allow for comprehensive lookdev, layout and lighting workflows.
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SideFX is proud to present the 2019 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel represent the creativity and hard work generated by the Houdini community of artists. Congratulations to everyone involved for these fantastic shots!
Houdini HIVE is now live and back at SIGGRAPH this year with three days filled with educational sessions, studio presentations, industry panels, and much more! Featuring SideFX product experts, and professionals from top studios from around the world!
Read more about it here
Image Courtesy of Drew Parks | NEON JUNKYARD
SideFX is pleased to join a select group of best-in-class products in the Unity Verified Solutions Partner program.
By combining two of the world's leading content creation platforms, artists and developers can get the benefit of Houdini's procedural workflows in the Unity development environment.
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Learn about the effects in Marvel's blockbuster from DNEG's Daniel Jenkins (FX Supervisor), Alessandro Ongaro (VFX Supervisor), and Gero Grimm (FX Lead).
Highlighted sequences include the car chase, including a macro-fluid sprayed windshield wiper - and the quantum tunnel, with exploding energy bursts.
One of the first times we meet Dumbo, the titular character in Tim Burton’s recent live action reimagining of the classic 1941 animated feature, he is covered in hay and straw. The natural debris serves to slowly reveal the incredibly cute baby elephant to both audience and the other characters in the film, and MPC’s effects simulations for the straw - on top of its CG Dumbo - were a crucial part in making that reveal possible.
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