News

Houdini 18 Released
Posted on Nov 29, 2019

    Houdini 18 Released

    TORONTO | SideFX is pleased to announce the release of Houdini 18. This release introduces SideFX Solaris, a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline and SideFX Karma Render (beta), a new HYDRA-based renderer that integrates into the Solaris environment. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots and a focus on UX and optimization throughout the software.


    Read more here

Houdini HIVE at SIGGRAPH Asia 2019
Posted on Nov 22, 2019

    Houdini HIVE at SIGGRAPH Asia 2019

    Houdini HIVE is back at SIGGRAPH ASIA with a full day of educational sessions and studio presentations featuring SideFX product experts, and professionals from top studios from around the world. We look forward to seeing you!
    Read more about it here
    Image Courtesy of Drew Parks | NEON JUNKYARD


Houdini 18 Launch Presentation
Posted on Nov 12, 2019

    Houdini 18 Launch Presentation

    Check out the latest additions in Houdini 18 - including Solaris - Houdini's layout, lookdev and lighting platform. Plus learn about the latest features in Vellum, fluids, pyro, destruction, modelling and more.


    Watch the launch presentation here

Reindeer Ready
Posted on Sep 17, 2019

    Reindeer Ready

    Framestore's Ahmed Gharraph and Grant Walker talk about the making of their reindeer for McDonald's Christmas.


    Read more about it here

SideFX Solaris
Posted on Aug 15, 2019

    SideFX Solaris

    SideFX is pleased to announce SideFX Solaris at SIGGRAPH 2019. This presentation was recorded on Tuesday July 30 at the Houdini HIVE in Los Angeles. Solaris brings a new context called LOPS, or lighting operators, that brings native USD [Universal Scene Description] support to Houdini to allow for comprehensive lookdev, layout and lighting workflows.
    Read more about it here


2019 Houdini Reel
Posted on Aug 14, 2019

    2019 Houdini Reel

    SideFX is proud to present the 2019 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel represent the creativity and hard work generated by the Houdini community of artists. Congratulations to everyone involved for these fantastic shots!


    Read more about it here

Houdini HIVE at SIGG 2019
Posted on Jul 30, 2019

    Houdini HIVE at SIGG 2019

    Houdini HIVE is now live and back at SIGGRAPH this year with three days filled with educational sessions, studio presentations, industry panels, and much more! Featuring SideFX product experts, and professionals from top studios from around the world!
    Read more about it here
    Image Courtesy of Drew Parks | NEON JUNKYARD


SideFX Partners with Unity
Posted on Jul 16, 2019

    SideFX Partners with Unity

    SideFX is pleased to join a select group of best-in-class products in the Unity Verified Solutions Partner program.

    By combining two of the world's leading content creation platforms, artists and developers can get the benefit of Houdini's procedural workflows in the Unity development environment.

    Read more about it here


Ant-Man and The Wasp
Posted on Jun 14, 2019

    Ant-Man and The Wasp

    Learn about the effects in Marvel's blockbuster from DNEG's Daniel Jenkins (FX Supervisor), Alessandro Ongaro (VFX Supervisor), and Gero Grimm (FX Lead).

    Highlighted sequences include the car chase, including a macro-fluid sprayed windshield wiper - and the quantum tunnel, with exploding energy bursts.


    Read more about it here


Dumbo - MPC
Posted on Jun 14, 2019

    Dumbo by MPC

    One of the first times we meet Dumbo, the titular character in Tim Burton’s recent live action reimagining of the classic 1941 animated feature, he is covered in hay and straw. The natural debris serves to slowly reveal the incredibly cute baby elephant to both audience and the other characters in the film, and MPC’s effects simulations for the straw - on top of its CG Dumbo - were a crucial part in making that reveal possible.
    Read more about it here


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