SideFX is bringing the Houdini HIVE to GDC on March 20-22 with educational and inspiring presentations by both SideFX technical experts and industry professionals. Join us at the HIVE to discover how game studios use Houdini's procedural software to create content for games, virtual worlds and more.
Read more about it here
Image Courtesy of Drew Parks | NEON JUNKYARD
PDG is designed to describe these dependencies visually using nodes that generate sets of actionable tasks then distributes them to multiple cores on the same machine, the compute farm, or even the cloud. PDG provides a rich set of stock nodes to enhance productivity, and manages the dependencies smartly to minimize recompute upon changes.
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Houdini 17.5 introduces PDG which is designed to enhance SideFX’s procedural architecture to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines for Film, TV, Games, Advertising and VR. In addition, there have been a number of enhancements to key features such as FLIP Fluids, volumes, destruction tools and more.
Read more about it here
Image Courtesy of Cullen Hassel
Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements.
Houdini 17.5 is a important release that includes a number of key features including the introduction of PDG | Procedural Dependency Graph. This new technology is available in the upcoming release of Houdini 17.5 as a new Houdini operating context called TOPs (Task Operators) and as a standalone application called PilotPDG™.
SideFX is bringing the Houdini HIVE to GDC on March 20-22 with educational and inspiring presentations by both SideFX technical experts and industry professionals. Join us at the HIVE to discover how game studios use Houdini's procedural software to create content for games, virtual worlds and more.
Read more about it here
Image Courtesy of Drew Parks | NEON JUNKYARD
SideFX’s Paul Fratesi and Jeff Wagner are returning to Australia this February, making stops in Sydney, Adelaide, and Melbourne, with a trio of community events. Jeff “Old School” Wagner will bring you up to speed on the latest features and improvements in Houdini while guest speakers show you how Houdini is being used in production.
This event is a great opportunity to see what's new as well as to connect with other members of the Houdini community in your city.
https://www.sidefx.com/community/character-crowds-knowledge-workshop/
SideFX and the London Houdini User Group are proud to present the Houdini for Character & Crowds Knowledge Workshop. Join us for an amazing day of educational presentations by some of London's top Houdini artists. Learn how firms such as Axis Studios, Framestore, The Mill, Lunar Animation, and NineteenTwenty are using Houdini's character fx and crowd tools in their work!
Read the details here
https://www.sidefx.com/community/global-game-jam-houdini-contest-2019/
Welcome to the Game Jam with Houdini Contest! Any Global Game Jam 2019 team that uses Houdini in some way to make their game jam game is eligible to enter the contest.
Last year, SideFX held their second Houdini Contest which resulted in some excellent winning entries. We are excited to return in 2019 with another contest.
Read the details here
https://www.sidefx.com/community/the-meg-sony-imageworks/
The giant shark, or megalodon, is seen several times in the film making large crashing impacts on the water surface, generating spray and wakes in the ocean surface, and distorting underwater volumes as it powers through the water. Imageworks relied on Houdini not only for those big moments, but also for the rivulets on the creature’s skin, droplets on its teeth and for what were called ‘streamers’ coming from the Meg’s gills and mouth.
Read the full story here
Starting in Houdini 17 (Banshee) we've made it easier to download and use copy-protected Studio licenses in a Studio environment.
Copy-protected Studio licenses can be used without being logged in while the Commercial and other licenses require being logged in.
This helps Studios to utilize the assets without the previous additional requirements and improve their workflow.
Please note, this feature is only available in Houdini 17 and upwards. Also, for non-studio copy protected assets, a login / sync is required.