News

Houdini HIVE Worldwide has arrived!
Posted on May 21, 2020

    Houdini HIVE Worldwide has arrived!

    The Houdini HIVE Worldwide event brought together Industry experts and SideFX staff to present on a wide range of educational topics. The goal in each case is to explore how Houdini and its procedural node-based workflow can be applied to the work you do on a daily basis.


    Read more and watch the videos here.



The Art of Houdini Tests
Posted on Apr 28, 2020

    The Art of Houdini Tests

    If you look around the web - on Youtube or Vimeo, on Twitter, Instagram or Facebook - there’s a wealth of effects artists posting their latest Houdini tests and R&D projects. Some of these are for specific projects. On some the artist is trying out a new feature or technique. And of course some of them are just for fun.


    Read more about it here.



Houdini HIVE Worldwide
Posted on Apr 28, 2020

    Houdini HIVE Worldwide

    On May 18-21, 2020. Join us for four days of online learning! Industry experts will be providing educational presentations on how Houdini and its procedural node-based workflow is applicable to the work you do every day. Explore techniques used by top studios and artists to meet a wide variety of production challenges.


    Read more about it here.

    Image by ALEXANDER WEIDE

Game Jam 2020 | Houdini Contest Winners
Posted on Apr 13, 2020

    Game Jam 2020 | Houdini Contest Winners

    Global Game Jam celebrated its 12th year in 2020 and once again claimed the title of “Biggest Game Jam Ever”! Teams had 48 hours to make a game based on the theme of "Repair" and over 48,000 game jammers participated to make thousands of games at 934 sites in 118 different countries. SideFX sponsored Global Game Jam for the fifth year in a row and made Houdini Indie licenses available to the game jammers for their game development.


    Read more about it here.

Embedded Licensing for Studios
Posted on Apr 02, 2020

    Embedded Licensing for Studios

    There are situations when studios do not allow internet usage. Can we still use the studio version of an asset without having connection at our workstations? The answer is Yes! Embedded Licensing for Studios provides the ease of use without the need to authenticate when unable to.

    Studios version can be used for all purposes and allows usage over multiple machines.

    Copy protected Studio versions do not need to be logged in when using the asset.



Houdini HIVE GameDev - GDC Online
Posted on Apr 02, 2020

    Houdini HIVE GameDev - GDC Online

    If you haven't checked it out, SideFX brought the GDC HIVE Online via Youtube. The first two days were filled with educational and inspiring presentations by both SideFX technical experts and industry professionals.
    Watch the videos here
    Image Courtesy of DANTE METAPHOR


COVID-19 Update
Posted on Mar 18, 2020

    COVID-19 Update

    To the Houdini Community,

    Like all of you, we’ve been monitoring the evolving global impact of the novel coronavirus (COVID-19). We are taking the situation very seriously, and have taken steps here at SideFX to safe-guard our customers, staff and partners. Our team is well-equipped with online systems and processes to continue to service you throughout these unprecedented times.

    Regarding the use of Houdini, we want to make sure that everyone’s use and enjoyment of it stays as smooth as possible during these challenging times. Here are a few of the ways we’re making sure that happens:


    Read more here
    Image Courtesy of PAVEL PETRIKOV

Building a Procedural FX Pipeline for Age of Empires II
Posted on Mar 16, 2020

    Building a Procedural FX Pipeline for Age of Empires II

    Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.

    Virtuos first began using Houdini to animate scenes in TV series, often in tandem with 3D rendering programs such as Maya or Mental Ray. One prominent example can be found in Star Wars Rebels, with various VFX such as the molten metal effects caused by lightsabers being made in Houdini. The software is also primarily responsible for creating the laser and ship destruction effects found in the space battle section at the end of Season 3.


    Read more here

A Real-Time Journey into Houdini
Posted on Mar 03, 2020

    A Real-Time Journey into Houdini

    Matt Workman is a cinematographer and founder of Cinematography Database who in recent times has used game engines to help previs and plans shots. He also developed Cine Tracer (https://www.cinetracer.com), a real-time cinematography simulator made in Unreal Engine.

    Confident in the power of real-time rendering to help imagine scenes and for virtual cinematography, Workman, however, wanted to do more procedurally in terms of building assets for these scenes. So in just the past few months he has dived into Houdini for the first time and been sharing his progress. We checked in on where he is up to.


    Read more here

Global Game Jam with Houdini Contest 2020
Posted on Jan 31, 2020

    Global Game Jam with Houdini Contest 2020

    Welcome to the 4th Game Jam with Houdini Contest! Any Global Game Jam 2020 team that uses Houdini to make their game jam game is eligible to enter the contest. Last year, SideFX held their third Houdini Contest which resulted in some awesome winning games. We are excited to return in 2020 with another contest. Read the instructions below on how to get a free temporary Houdini Indie license and how to enter on the Global Game Jam website.


    Read more here

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